1/4/2023 0 Comments Nexuiz vs xonoticBots seem to be easier, as shotgun was heavily toned down, maps are more open than they used to be and especially bunnyhopping has been made easier.For the uninitiated, Nexuiz and Xonotic are intertwined in a very close way. Also, announcements like "Rage", "Triple kill" got removed. There is ongoing discussion about music in its dedicated thread. Less music, as few tracks got recycled (and several new added - some pretty cool, like space-elevator or leave-em-behind themes, or the "Malfunction" one on glowplant :E), at least fewer tracks are used frequently. See autobuild server for some quality maps. Even though most old maps work without problems, they are not up to standards visually, so they are not included by default. Mines can detonate on their own after some time or if enemy gets close. Completely new weapon, primary fires up to 3 mines, secondary detonates them. Primary and secondary fire got swapped (BFG-like shot is now primary, firemine is now secondary). Now a superweapon (spawns the same way as Strength or Defense powerup, lasts for 30 seconds) Instead of insane, full-auto burst, now you have sort of long-range shotgun firing 3-4 bolts with some spread at slow refire rate. In current form HLAC is pretty redundant, and about to get the axe. You can cancel loading by pressing primary button, in order to prevent involuntary shot after several seconds of holding secondary down. Secondary now loads up to 4 rockets, similar to RL from UT series. Indicated by a ring around crosshair and change of color of display on model - red when charged. Charging action: the longer you wait between shots, the more damage next shot causes. Secondary fires faster, but does very little damage and consumes a lot of ammo. In other words, this is no longer just an energy shotgun and more of a trick shot weapon. On release, they concentrate in one spot and then fly away and get crazy. Important change - they travel in said pattern, as long as you hold down fire. Primary now fires several energy pellets in fixed pattern. Secondary now fires up to 3 balls in quick succession, then delay, in order to reduce spamming and encourage combos. Primary projectile travels a bit faster. Secondary fires 3-round bursts with little to no spread, also subject to clip size and reloading. Reloading, clip size: 80 rounds (later 60). Secondary is a melee attack with some serious damage. Primary has been significantly slowed down (now it works somewhat like it did in Havoc mode). I'll mention only already redone weapons, for ongoing changes, see other topics: In spite all of these new bells and whistles, FPS got no worse (and even better in my case).īullets: 320 + one clip of sniper rifle and mg Catching fire when hit with rocket weapons. For comparison, see maps like Xoylent, Runningman or Stormkeep. Official maps have much higher resolution textures. I won't go into details, just name a few aspects: Well, this one is pretty obvious, even looking at the screenshots. When >100 HP/AP, picking up health/armor item freezes HP/AP dropping for shorter time than it used to in 2.5.2. You cannot boost yourself past 200 HP/200 AP, unless with vampire mutator. LMS mode no longer includes Fireball (thankfully!) Such approach discouraged capping, because on fckill (killing flag carrier) and returning flag, one team could gain a lot of points, when other LOST them. It works like in most other games, quite unlike in 2.5.2, where team score was a sum of scores of each player. You still should strafe for some tight turns, but getting wider ones is quite feasible using only the mouse. In Nexuiz, not to lose speed when turning while bunnyhopping, you pretty had to use cursor keys as well, which made movement a lot harder than it needed to be. While bunnyhopping, you can now turn fairly efficiently without strafing. You can disable "bunnyhopping by just holding jump" in Options>Input>Automatically repeat jumping if holding jump Since there are still more people playing Nexuiz at any given time, it might come in handy. This is meant for players who have played Nexuiz before, to make transition to Xonotic easier.
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